PRESS & PRAISE
The Atlantic: ”Nearby sat a four-player diamond heist game called Monaco, a festival award winner designed entirely by one person. It looked like a one-man show, what with its simple, pixelated looks, but the award-winning game’s teamwork and suspense made it my favorite PAX game.”
Destructoid: ”Monaco is, simply put, unlike anything I’ve ever played… Monaco, as a concept, is the kind of game that could only be produced by an independent studio. That’s one of the best compliments I can give a game, period.”
DIYGamer “Monaco won the 2010 IGF’s main prize because of the unique co-op gameplay that is, quite possibly, the best co-op to have ever been implemented into a game before.”
Motherboard.tv: I haven’t had this much fun with 4-player co-op since The Behemoth’s Castle Crashers came out in 2008, and I suspect very deeply that Monaco is going to be this year’s breakaway indie hit.”
