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	<title>Comments on: The Indie Infrastructure: Scheduling</title>
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	<link>http://www.pocketwatchgames.com/bizdev/the-indie-infrastructure-scheduling</link>
	<description>Enriching Enterainment</description>
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		<title>By: Gareth Fouche</title>
		<link>http://www.pocketwatchgames.com/bizdev/the-indie-infrastructure-scheduling/comment-page-1#comment-3439</link>
		<dc:creator>Gareth Fouche</dc:creator>
		<pubDate>Wed, 11 Feb 2009 21:17:50 +0000</pubDate>
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		<description>Great stuff Andy, I&#039;ve just tried your process for myself, I must say it is enlightening. 

At work the PMs just seem to be guys who chase around the devs going &quot;are you done yet?&quot; and setting up pointless meetings. But now that I&#039;m working on my own large scale project I begin to see the value. :)</description>
		<content:encoded><![CDATA[<p>Great stuff Andy, I&#8217;ve just tried your process for myself, I must say it is enlightening. </p>
<p>At work the PMs just seem to be guys who chase around the devs going &#8220;are you done yet?&#8221; and setting up pointless meetings. But now that I&#8217;m working on my own large scale project I begin to see the value. :)</p>
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		<title>By: Novack</title>
		<link>http://www.pocketwatchgames.com/bizdev/the-indie-infrastructure-scheduling/comment-page-1#comment-3273</link>
		<dc:creator>Novack</dc:creator>
		<pubDate>Wed, 28 Jan 2009 23:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1393#comment-3273</guid>
		<description>Excellent post. Very, very insightfull, and made me lose fear to the &quot;difficult beast&quot; :)</description>
		<content:encoded><![CDATA[<p>Excellent post. Very, very insightfull, and made me lose fear to the &#8220;difficult beast&#8221; :)</p>
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