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	<title>Comments on: Monaco on Facebook and Twitter</title>
	<atom:link href="http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter</link>
	<description>Enriching Enterainment</description>
	<lastBuildDate>Thu, 29 Jul 2010 06:19:54 -0700</lastBuildDate>
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		<title>By: Andy Schatz</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-23761</link>
		<dc:creator>Andy Schatz</dc:creator>
		<pubDate>Fri, 02 Jul 2010 17:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-23761</guid>
		<description>@biffo- yeah, pretty lame huh? :)  I&#039;m just a one man team tho and I&#039;d rather spend my time on the game rather than designing a website...</description>
		<content:encoded><![CDATA[<p>@biffo- yeah, pretty lame huh? :)  I&#8217;m just a one man team tho and I&#8217;d rather spend my time on the game rather than designing a website&#8230;</p>
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		<title>By: biffo</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-23416</link>
		<dc:creator>biffo</dc:creator>
		<pubDate>Sun, 27 Jun 2010 03:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-23416</guid>
		<description>Why the heck is there no real Monoco website. 

A website that points to facebook and twitter .. eeesh!!!</description>
		<content:encoded><![CDATA[<p>Why the heck is there no real Monoco website. </p>
<p>A website that points to facebook and twitter .. eeesh!!!</p>
]]></content:encoded>
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	<item>
		<title>By: UsF</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-21302</link>
		<dc:creator>UsF</dc:creator>
		<pubDate>Tue, 01 Jun 2010 00:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-21302</guid>
		<description>:\ oh well, I can(&#039;t) wait. At least there&#039;s still activity on Twitter and FB.</description>
		<content:encoded><![CDATA[<p>:\ oh well, I can(&#8217;t) wait. At least there&#8217;s still activity on Twitter and FB.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gear</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-20353</link>
		<dc:creator>Gear</dc:creator>
		<pubDate>Mon, 17 May 2010 18:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-20353</guid>
		<description>Nooo, Andy has been kidnapped by facebook!</description>
		<content:encoded><![CDATA[<p>Nooo, Andy has been kidnapped by facebook!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UsF</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-20348</link>
		<dc:creator>UsF</dc:creator>
		<pubDate>Mon, 17 May 2010 16:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-20348</guid>
		<description>Any chance for an update to people that hate facebook and twitter? :b</description>
		<content:encoded><![CDATA[<p>Any chance for an update to people that hate facebook and twitter? :b</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raymond Britt</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-20296</link>
		<dc:creator>Raymond Britt</dc:creator>
		<pubDate>Sun, 16 May 2010 22:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-20296</guid>
		<description>Great post, thanks. I signed to your blog rss feed.</description>
		<content:encoded><![CDATA[<p>Great post, thanks. I signed to your blog rss feed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gear</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-17834</link>
		<dc:creator>Gear</dc:creator>
		<pubDate>Mon, 05 Apr 2010 20:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-17834</guid>
		<description>Any zipwires?</description>
		<content:encoded><![CDATA[<p>Any zipwires?</p>
]]></content:encoded>
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	<item>
		<title>By: andy</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-17722</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Sun, 04 Apr 2010 02:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-17722</guid>
		<description>Usf, you inspired a new level idea! After they break out of jail, a character has to break into their own home which is being searched by police in order to steal evidence :)</description>
		<content:encoded><![CDATA[<p>Usf, you inspired a new level idea! After they break out of jail, a character has to break into their own home which is being searched by police in order to steal evidence :)</p>
]]></content:encoded>
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		<title>By: Gear</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-17714</link>
		<dc:creator>Gear</dc:creator>
		<pubDate>Sat, 03 Apr 2010 22:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-17714</guid>
		<description>Are most of the levels based inside buildings? It&#039;d be cool if there was like a special level in some ancient ruins or maybe even underwater sections? Then you could use those &quot;3D in 2D&quot; effects you mentioned on water depth and stuff. Or would that go out-of-sync with the layer system?

Keep up the awesomeness!</description>
		<content:encoded><![CDATA[<p>Are most of the levels based inside buildings? It&#8217;d be cool if there was like a special level in some ancient ruins or maybe even underwater sections? Then you could use those &#8220;3D in 2D&#8221; effects you mentioned on water depth and stuff. Or would that go out-of-sync with the layer system?</p>
<p>Keep up the awesomeness!</p>
]]></content:encoded>
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	<item>
		<title>By: UsF</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-17713</link>
		<dc:creator>UsF</dc:creator>
		<pubDate>Sat, 03 Apr 2010 21:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-17713</guid>
		<description>Levels:
On a moving train?
Robbing some of the players house? (should cause funny dialouge)
Stealing something like the Eiffel tower or Statue of Liberty? (with additional technical gadgets)

Breaking in/breaking out maps, different goals (steal stuff or reach a certain point of the map)</description>
		<content:encoded><![CDATA[<p>Levels:<br />
On a moving train?<br />
Robbing some of the players house? (should cause funny dialouge)<br />
Stealing something like the Eiffel tower or Statue of Liberty? (with additional technical gadgets)</p>
<p>Breaking in/breaking out maps, different goals (steal stuff or reach a certain point of the map)</p>
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