It’s been 365 days and about 10 hours since Wildlife Tycoon: Venture Africa made its first sale via Trymedia to Josiah Pisciotta.  Within 24 hours we had sold (only) 7 copies.� A terribly stressful period, but exciting at the same time. 

Original Sales Expectations: 1,000-10,000 units sold
Actual online sales (direct): 344
Additional affiliate sales: Can’t say but it is a good bit more than 344.
ORIGINAL EXPECTATIONS MET (exceeded significantly when including retail sales)

My original sales expectations for the title (generated from pure guesswork) was 1,000 to 10,000 units sold. Add in affiliate sales and these numbers appear be pretty accurate. The retail version is helping us push the upper bound significantly upwards, though.

What does this suggest?

Since we make a higher percentage on our direct sales, we have been making similar amounts of money with our affiliate vs. direct sales. However, the affiliate sales are generally less work to make.� Now that we have a second product going on sale, though, direct sales may increase since we can cross-sell the two titles.

Conclusion: For a first title, find as broad an audience as possible (re: affiliates). Once you can start to cross-sell, it’s worth it to push the direct sales and build traffic to your site. Until then, a bare bones site is probably good enough.

For Venture Arctic, we’ll be attempting to build significant traffic to our site so we can cross sell Venture Africa. When we initially launch the product, we’ll be selling there exclusively. The thought is that we can find the market of people that WOULD HAVE bought the game from an affiliate and get them to buy it from our site instead.

Russ Carroll (of GameTunnel) is always saying that you are an idiot not to go with as broad a market as possible since the audiences of the portals often don’t shop anywhere but their preferred portal. Our first two months of selling Venture Arctic should help to prove whether or not exclusive distribution can be successful.

Keep in mind that any strategic advice here is borne not from a successful title, but a somewhat unsuccesful one (online). Most companys that are truly “making it” receive a much higher percentage of their revenue from affiliates, though in my opinion, this isn’t the only way to go.

More to come on sales, strategy, and shortcomings of the last year at Pocketwatch Games…