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	<title>Pocketwatch Games &#187; Venture Dinosauria</title>
	<atom:link href="http://www.pocketwatchgames.com/category/dinosauria/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pocketwatchgames.com</link>
	<description>Enriching Enterainment</description>
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		<title>Dinosauria dinos coming to a Blurst near you!</title>
		<link>http://www.pocketwatchgames.com/blog/dinosauria-dinos-coming-to-a-blurst-near-you</link>
		<comments>http://www.pocketwatchgames.com/blog/dinosauria-dinos-coming-to-a-blurst-near-you#comments</comments>
		<pubDate>Wed, 10 Feb 2010 21:54:11 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/blog/dinosauria-dinos-coming-to-a-blurst-near-you</guid>
		<description><![CDATA[Blurst, known for their goofy, short action games, is renting out the dinos from Venture Dinosauria! You&#8217;ll see these beauties in action whenever Offroad Velociraptor Safari HD comes out. First image: http://www.flickr.com/photos/flashbangstudios/4347123582/]]></description>
			<content:encoded><![CDATA[<p><a href="http://blurst.com">Blurst</a>, known for their goofy, short action games, is renting out the dinos from Venture Dinosauria!  You&#8217;ll see these beauties in action whenever Offroad Velociraptor Safari HD comes out.</p>
<p>First image:<br />
<a href="http://www.flickr.com/photos/flashbangstudios/4347123582/"> http://www.flickr.com/photos/flashbangstudios/4347123582/</a></p>
]]></content:encoded>
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		<item>
		<title>What colors were dinosaurs?</title>
		<link>http://www.pocketwatchgames.com/blog/what-colors-were-dinosaurs</link>
		<comments>http://www.pocketwatchgames.com/blog/what-colors-were-dinosaurs#comments</comments>
		<pubDate>Thu, 28 Jan 2010 00:34:11 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1632</guid>
		<description><![CDATA[An interesting article was forwarded to me today from a paleontology blog &#8211; it talks about the current research into the colors of dinosaur feathers. http://scienceblogs.com/notrocketscience/2010/01/what_colours_were_dinosaur_feathers.php I found the article interesting&#8230; but what particularly caught my eye was how RIGHT we were when designing the Utahraptor in Dinosauria. Â The description of the colors of the [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting article was forwarded to me today from a paleontology blog &#8211; it talks about the current research into the colors of dinosaur feathers.</p>
<p><a href="http://scienceblogs.com/notrocketscience/2010/01/what_colours_were_dinosaur_feathers.php">http://scienceblogs.com/notrocketscience/2010/01/what_colours_were_dinosaur_feathers.php</a></p>
<p>I found the article interesting&#8230; but what particularly caught my eye was how RIGHT we were when designing the Utahraptor in Dinosauria. Â The description of the colors of the theropod in the article very closely resemble the design we put together. Â Check it out: (click for a larger image)</p>
<div class="wpg2tag-image"><a href="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=618" title="Utahraptor-views-03" rel="lightbox[1632]"><img src="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=619&amp;g2_serialNumber=2" width="240" height="111" id="IFid2" class="ImageFrame_none" alt="Utahraptor-views-03" longdesc="Utahraptor"/></a></div>
]]></content:encoded>
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		<item>
		<title>What&#8217;s Up With Dinosauria?</title>
		<link>http://www.pocketwatchgames.com/side-projects/whats-up-with-dinosauria</link>
		<comments>http://www.pocketwatchgames.com/side-projects/whats-up-with-dinosauria#comments</comments>
		<pubDate>Tue, 15 Dec 2009 06:36:20 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[Side Projects]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1617</guid>
		<description><![CDATA[Hi folks- I&#8217;m really sorry I&#8217;ve been so silent lately. I really appreciate all the patience the fans of Pocketwatch have had and I&#8217;m happy all of you have so much faith in me and my work. Anyways, I feel like I owe readers and fans of the Venture Games an explanation for why its [...]]]></description>
			<content:encoded><![CDATA[<p>Hi folks- I&#8217;m really sorry I&#8217;ve been so silent lately. I really appreciate all the patience the fans of Pocketwatch have had and I&#8217;m happy all of you have so much faith in me and my work. Anyways, I feel like I owe readers and fans of the Venture Games an explanation for why its been so long since I updated the world on Dinosauria!<br style="padding: 0px; margin: 0px;" /><span id="more-1617"></span></p>
<p>When I started Pocketwatch Games, Dinosauria was the game I really wanted to make. But I didn&#8217;t feel that I was prepared to make my &#8220;masterpiece&#8221; and I didn&#8217;t feel the technology was ready to handle the types of scenes I wanted to create. Venture Africa did pretty well financially, which allowed me to hire someone full-time to help out on Venture Arctic. Arctic didn&#8217;t do as well and sadly, I had to let him go. After a while struggling to try and get sales of Arctic up, I had to take on some contract work. I helped out on a website called Green.com, which was a virtual world for kids that never quite got off the ground. After working for someone else, though, it reminded me why I was in business for myself. So I started working on Dinosauria part-time in about September of 2008 and I was full time on it in January 2009.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><img class="alignleft size-medium wp-image-1622" title="Quetzal-03" src="http://www.pocketwatchgames.com/content/wp-content/uploads/2009/12/Quetzal-031-300x225.jpg" alt="Quetzal-03" width="300" height="225" />The guys I got to help me out worked feverishly for the next six months. And while the art was looking fantastic, and the research end of things had uncovered lots of great source material (thanks largely to you guys), the one area where I just wasn&#8217;t happy was the game design itself. I didn&#8217;t feel the game was fun.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />If you know anything about game development, probably the most important rule is this: don&#8217;t enter full production on a game until you know that it&#8217;s FUN. You really can&#8217;t progress until you&#8217;ve tried out all the variations of your ideas and you have the ones that work. Well, I spent January through July building things, then wiping the slate clean, building another prototype and then starting over. I once again started to run out of steam. I&#8217;ve now been working by myself (with remote contractors) for five years, and I was having a hard time making this game into the masterpiece I wanted it to be.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />It could be that I was putting too much pressure on myself: some of the advice I got was to just accept that the game isn&#8217;t my dream game and just &#8220;get it over with&#8221;, but I wasn&#8217;t comfortable with that. So I decided to take a break from working on it and work on a couple of small concepts I had rolling around in the back of my head. The point was to try to get my design juices flowing again so that I could come back to Dinosauria with fresh eyes.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So I designed some board game concepts that I thought perhaps I could sell alongside the games. (the Venture Africa game is actually a lot of fun, I&#8217;d love to get it published at some point). Then I came back to Dinosauria. And I once again found myself in the same position. No matter what I did, the game just didn&#8217;t seem fun.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So I took another break. I made a little web game about bowerbirds and neural networks. And I came back to Dinosauria hoping that I was refreshed. Same situation. The mental and emotional stress this cycle was putting me under probably contributed to my &#8220;writer&#8217;s block&#8221;.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So I decided, ok, I&#8217;ll take another break, but this time I&#8217;ll make something that I consider an &#8220;easy&#8221; game design, very much different from the Venture Games. I started working on a 2D co-op stealth game, kind of like Gauntlet crossed with Hitman.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />Now I should say that my intention for the Pocketwatch Games &#8220;brand&#8221; has always been fun, enriching experiences that anyone could play with their kids. I think games like Venture Africa and Arctic and Dinosauria have the potential to change the world for the better. That said, I like to play games. I like games like Call of Duty and Hitman and silly, bloody fun like God of War.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So this little stealth game was called Monaco. It was a game I had been thinking about for a long time, actually. The company I worked for before I started Pocketwatch Games even pitched the idea to Microsoft Game Studios in 2003. So I figured I could just work on it a little bit until I got recharged to go back to Dinosauria.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><img class="alignleft size-medium wp-image-1620" title="rain1" src="http://www.pocketwatchgames.com/content/wp-content/uploads/2009/12/rain1-300x225.jpg" alt="rain1" width="300" height="225" />The irony is, after 9 months of struggling to find the &#8220;fun&#8221; in Dinosauria, I found it after one week of working on Monaco. The darn thing was really fun after ONE WEEK. I figured, well if this is fun, then I should continue working on it. Another week went by and I was making huge progress.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />I quickly began to get stars in my eyes. I was developing the game for XNA (the platform you can use to self publish on the 360). It looked to me like I could probably get the thing done in another 3 weeks or so and be selling the game on the Xbox, which would give me another source of revenue. Yay!<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><img class="alignright size-medium wp-image-1619" title="mansion2" src="http://www.pocketwatchgames.com/content/wp-content/uploads/2009/12/mansion2-300x225.jpg" alt="mansion2" width="300" height="225" />But each week that went by, the game got better and better. I began to think that maybe Monaco had more legs than just a regular old Xbox Indie Games release. It has now been about 10 weeks and the game is fantastic. It&#8217;s completely in a different style from anything I&#8217;ve done before, which is both scary and refreshing. I can&#8217;t wait for everyone to play it.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />Luckily, you can at least see Monaco. I just finished up the trailer tonight:<br style="padding: 0px; margin: 0px;" /><a style="text-decoration: none; color: #5d8fbd; border-bottom-width: 1px; border-bottom-style: dotted; border-bottom-color: #666666; padding: 0px; margin: 0px;" href="http://www.youtube.com/watch?v=lFnc6Fdhs2k">http://www.youtube.com/watch?v=lFnc6Fdhs2k</a><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So the question remains: what&#8217;s up with Dinosauria? The animal and plant models are all done, the core animations for all the dinosaurs are finishing up this week, and I hope to return to my &#8220;white whale&#8221; of a game in the beginning of 2010. I still plan to make Dinosauria the greatest thing since sliced bread. I&#8217;m hoping that the distance I&#8217;ve gained from it will allow me to look at it with fresh eyes. And the feeling of success from making something truly FUN with Monaco will power me through to the same kind of success in the dinosaur world.</p>
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		<title>Dino-a-day: TRex</title>
		<link>http://www.pocketwatchgames.com/blog/news/dino-a-day-trex</link>
		<comments>http://www.pocketwatchgames.com/blog/news/dino-a-day-trex#comments</comments>
		<pubDate>Thu, 18 Jun 2009 01:42:47 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[PWG News]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[dino-a-day]]></category>
		<category><![CDATA[trex]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1585</guid>
		<description><![CDATA[And now&#8230; for our final dino-of-the-day&#8230; Tyrannosaurus Rex! We&#8217;re still in development of course, but this is a shot of the dinosaur in our latest build of the game. Click on the thumbnail to see the full image. Let us know what you think! And here are the links to our previous Dino-of-the-days: Ankylosaurus Alamosaurus [...]]]></description>
			<content:encoded><![CDATA[<p>And now&#8230; for our final dino-of-the-day&#8230; Tyrannosaurus Rex!</p>
<div class="wpg2tag-image"><a href="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=615" title="dinoofthedaytrex" rel="lightbox[1585]"><img src="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=616&amp;g2_serialNumber=2" width="240" height="180" id="IFid4" class="ImageFrame_none" alt="dinoofthedaytrex"/></a></div>
<p>We&#8217;re still in development of course, but this is a shot of the dinosaur in our latest build of the game.  Click on the thumbnail to see the full image.  Let us know what you think!</p>
<p><span id="more-1585"></span></p>
<p>And here are the links to our previous Dino-of-the-days:</p>
<ul>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-ankylosaurus">Ankylosaurus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-alamosaurus">Alamosaurus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-triceratops">Triceratops</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-stegosaurus">Stegosaurus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-acrocanthosaurus">Acrocanthosaurus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-parasaurolophus">Parasaurolophus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-ornithomimus">Ornithomimus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-sauroposeidon">Sauroposeidon</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/dino-a-day-utahraptor">Utahraptor</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/news/dino-a-day-quetzalcoatlus">Quetzalcoatlus</a></li>
<li><a href="http://www.pocketwatchgames.com/blog/news/dino-a-day-deinonychus">Deinonychus</a></li>
</ul>
]]></content:encoded>
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		<title>DinoProgress: 44%</title>
		<link>http://www.pocketwatchgames.com/blog/dinoprogress-42</link>
		<comments>http://www.pocketwatchgames.com/blog/dinoprogress-42#comments</comments>
		<pubDate>Fri, 12 Jun 2009 22:34:02 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[dinoprogress]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1574</guid>
		<description><![CDATA[I&#8217;ve been working so hard I haven&#8217;t had time to update the progress bar! [pfmeter id=2 target=100 progress=44 display=4] 44%!Â  This past month we have been doing nothing but eating, sleeping, and drinking dinosaur and it&#8217;s starting to pay off.Â  The game is fully playable now with all the basic features implemented.Â  Now we have [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working so hard I haven&#8217;t had time to update the progress bar!</p>
<p>[pfmeter id=2 target=100 progress=44 display=4]</p>
<p>44%!Â  This past month we have been doing nothing but eating, sleeping, and drinking dinosaur and it&#8217;s starting to pay off.Â  The game is fully playable now with all the basic features implemented.Â  Now we have to implement the more advanced features, build the levels, add polish, and prepare for launch!Â  That&#8217;s still a lot of work, in fact it&#8217;s about half the project, but at least we are moving along!Â  Look for a post shortly detailing more of the gameplay of Dinosauria &#8212; now that w&#8217;eve implemented the basics, we&#8217;re ready to talk about what it&#8217;s like to live in our little piece of Cretaceous paradise!</p>
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		<title>Dino-a-Day: Ankylosaurus</title>
		<link>http://www.pocketwatchgames.com/blog/dino-a-day-ankylosaurus</link>
		<comments>http://www.pocketwatchgames.com/blog/dino-a-day-ankylosaurus#comments</comments>
		<pubDate>Thu, 11 Jun 2009 04:05:00 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[ankylosaurus]]></category>
		<category><![CDATA[dino-a-day]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1568</guid>
		<description><![CDATA[Our second to last dinosaur: Ankylosaurus! For our final dinosaur (if you&#8217;ve been following along I bet you know which one it is) we&#8217;ve got a special surprise in store.Â  I can&#8217;t wait to show it off!]]></description>
			<content:encoded><![CDATA[<p>Our second to last dinosaur: Ankylosaurus!</p>
<p>For our final dinosaur (if you&#8217;ve been following along I bet you know which one it is) we&#8217;ve got a special surprise in store.Â  I can&#8217;t wait to show it off!</p>
<div class="wpg2tag-image"><a href="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=603" title="ankylosaurus" rel="lightbox[1568]"><img src="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=602&amp;g2_serialNumber=2" width="240" height="180" id="IFid6" class="ImageFrame_none" alt="ankylosaurus"/></a></div>
]]></content:encoded>
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		<title>DinoProgress: 28%</title>
		<link>http://www.pocketwatchgames.com/blog/news/dinoprogress-28</link>
		<comments>http://www.pocketwatchgames.com/blog/news/dinoprogress-28#comments</comments>
		<pubDate>Wed, 08 Apr 2009 03:04:25 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[PWG News]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[dinoprogress]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1559</guid>
		<description><![CDATA[The progress bar took a big bump up today! We&#8217;re at 28 percent! [pfmeter id=2 target=100 progress=28 display=4] We&#8217;re taking a different approach to development with Dinosauria than we did with our previous two games. In the past, we&#8217;ve gotten into publishing deals early on, which forced us to ship on tight schedules. This time [...]]]></description>
			<content:encoded><![CDATA[<p>The progress bar took a big bump up today!  We&#8217;re at 28 percent!</p>
<p>[pfmeter id=2 target=100 progress=28 display=4]</p>
<p>We&#8217;re taking a different approach to development with Dinosauria than we did with our previous two games.  In the past, we&#8217;ve gotten into publishing deals early on, which forced us to ship on tight schedules.  This time around, we&#8217;re not signing with anyone until the game is largely complete.  We don&#8217;t want to be beholden to any schedule that may cause us to ship the game before it&#8217;s the best darn animal game ever.</p>
<p>So, what have we been up to lately?  The fun stuff: gameplay!</p>
<p><span id="more-1559"></span></p>
<p>With our latest work, dinosaurs can now breed, have familial relationships, fight, defend their territory, and more.  The environment and weather fluctuates, and you can spread plants on fertile ground.  Our dinosaur and foliage artwork is nearly done.</p>
<p>What&#8217;s next? Animation, level design, and advanced dinosaur behaviors!</p>
<p>You might ask, with all this stuff in there, why is the progress bar only at 28%?  Well, first of all, the last stuff, the polish, always takes the most time.  And second of all, this game is MUCH bigger than our previous ventures.  I can&#8217;t wait to share it with the world!</p>
]]></content:encoded>
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		<title>Dino-a-day: Alamosaurus</title>
		<link>http://www.pocketwatchgames.com/blog/dino-a-day-alamosaurus</link>
		<comments>http://www.pocketwatchgames.com/blog/dino-a-day-alamosaurus#comments</comments>
		<pubDate>Sun, 05 Apr 2009 18:12:15 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[alamosaurus]]></category>
		<category><![CDATA[dino-a-day]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1538</guid>
		<description><![CDATA[Next dino: Alamosaurus! While no armor scutes have been found on Alamosaurus, he is probably the closest North American relative to the South American Saltasaurs, many of which were armored. The large sauropods mostly disappeared from North America in the cretaceous, but for a few notable exceptions, such as Alamosaurus and Sauroposeidon. At 70 feet [...]]]></description>
			<content:encoded><![CDATA[<p>Next dino: Alamosaurus!</p>
<div class="wpg2tag-image"><a href="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=567" title="alamosaurus-color-04" rel="lightbox[1538]"><img src="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=566&amp;g2_serialNumber=2" width="240" height="180" id="IFid8" class="ImageFrame_none" alt="alamosaurus-color-04"/></a></div>
<p>While no armor scutes have been found on Alamosaurus, he is probably the closest North American relative to the South American Saltasaurs, many of which were armored.  The large sauropods mostly disappeared from North America in the cretaceous, but for a few notable exceptions, such as Alamosaurus and Sauroposeidon.  At 70 feet long, Alamosaurus is smaller than Sauroposeidon and many of the Jurassic sauropods, though still larger than the other dinosaurs in the game.</p>
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		<title>Dino-a-day: Triceratops</title>
		<link>http://www.pocketwatchgames.com/blog/dino-a-day-triceratops</link>
		<comments>http://www.pocketwatchgames.com/blog/dino-a-day-triceratops#comments</comments>
		<pubDate>Fri, 03 Apr 2009 18:08:59 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[dino-a-day]]></category>
		<category><![CDATA[triceratops]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1536</guid>
		<description><![CDATA[I&#8217;ve been pretty silent for the past month&#8230; I had my 31st birthday!, then I got absolutely OBSESSED with Dinosauria, then Game Developer&#8217;s Conference happened. In any case, I&#8217;m back, with lots more bloggy goodness in the days ahead. Next up on the Dino-a-day posts: Triceratops! A little piece of trivia is that a complete [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been pretty silent for the past month&#8230; I had my 31st birthday!, then I got absolutely OBSESSED with Dinosauria, then Game Developer&#8217;s Conference happened.  In any case, I&#8217;m back, with lots more bloggy goodness in the days ahead.</p>
<p>Next up on the Dino-a-day posts: Triceratops!</p>
<div class="wpg2tag-image"><a href="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=564" title="Triceratops-color-02" rel="lightbox[1536]"><img src="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=563&amp;g2_serialNumber=2" width="240" height="180" id="IFid10" class="ImageFrame_none" alt="Triceratops-color-02"/></a></div>
<p>A little piece of trivia is that a complete skeleton of Triceratops has never been found.  This is true of many of the dinosaur species that we know about.  Sauroposeidon has been extrapolated from just four neck vertabrae in fact!  Because of this, the current picture of what the dinosaur world looked like is constantly evolving as new evidence is uncovered.</p>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>Dino-a-day: Stegosaurus</title>
		<link>http://www.pocketwatchgames.com/blog/dino-a-day-stegosaurus</link>
		<comments>http://www.pocketwatchgames.com/blog/dino-a-day-stegosaurus#comments</comments>
		<pubDate>Fri, 13 Mar 2009 18:47:33 +0000</pubDate>
		<dc:creator>Andy Schatz</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Venture Dinosauria]]></category>
		<category><![CDATA[dino-a-day]]></category>
		<category><![CDATA[stegosaurus]]></category>

		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1522</guid>
		<description><![CDATA[Next is the dinosaur that&#8217;s already been announced: Stegosaurus Stegosaurus is our only Jurassic dinosaur. The plates on its back may have served as armor, heat regulation or display.]]></description>
			<content:encoded><![CDATA[<p>Next is the dinosaur that&#8217;s already been announced: Stegosaurus</p>
<p>Stegosaurus is our only Jurassic dinosaur.  The plates on its back may have served as armor, heat regulation or display.</p>
<div class="wpg2tag-image"><a href="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=504" title="stegosaur-views-sm" rel="lightbox[1522]"><img src="http://www.pocketwatchgames.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=503&amp;g2_serialNumber=2" width="240" height="185" id="IFid12" class="ImageFrame_none" alt="stegosaur-views-sm" longdesc="Stegosaurus concept"/></a></div>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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