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	<title>Comments for Pocketwatch Games</title>
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	<link>http://www.pocketwatchgames.com</link>
	<description>Enriching Enterainment</description>
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		<title>Comment on MONACO nominated in the IGF by Chris Pelling</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-nominated-in-the-igf/comment-page-1#comment-15970</link>
		<dc:creator>Chris Pelling</dc:creator>
		<pubDate>Fri, 12 Mar 2010 11:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1630#comment-15970</guid>
		<description>IGF GRAND PRIZE WOOOOO!!!

That&#039;s massive! Congrats! I &lt;i&gt;so&lt;/i&gt; wish I was at GDC this year to congratulate you in person. :)</description>
		<content:encoded><![CDATA[<p>IGF GRAND PRIZE WOOOOO!!!</p>
<p>That&#8217;s massive! Congrats! I <i>so</i> wish I was at GDC this year to congratulate you in person. :)</p>
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		<title>Comment on Monaco on Facebook and Twitter by MrPhil</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-15958</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Fri, 12 Mar 2010 04:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-15958</guid>
		<description>YEEH HAAW!  Way to go!</description>
		<content:encoded><![CDATA[<p>YEEH HAAW!  Way to go!</p>
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		<title>Comment on Monaco on Facebook and Twitter by MrPhil</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-15789</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-15789</guid>
		<description>Hey Andy!  I was wondering what middle-ware or game engine you used to build Monaco?</description>
		<content:encoded><![CDATA[<p>Hey Andy!  I was wondering what middle-ware or game engine you used to build Monaco?</p>
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		<title>Comment on What colors were dinosaurs? by lola</title>
		<link>http://www.pocketwatchgames.com/blog/what-colors-were-dinosaurs/comment-page-1#comment-15594</link>
		<dc:creator>lola</dc:creator>
		<pubDate>Sat, 06 Mar 2010 19:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1632#comment-15594</guid>
		<description>will there be volocorapters and spinasaurases and brackeasourases</description>
		<content:encoded><![CDATA[<p>will there be volocorapters and spinasaurases and brackeasourases</p>
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		<title>Comment on Announcing Dinosauria by Ryn</title>
		<link>http://www.pocketwatchgames.com/blog/news/announcing-dinosauria/comment-page-1#comment-15356</link>
		<dc:creator>Ryn</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1066#comment-15356</guid>
		<description>I would be Great if you could include the protoceratops or the diceatops! ( I love ceratops )</description>
		<content:encoded><![CDATA[<p>I would be Great if you could include the protoceratops or the diceatops! ( I love ceratops )</p>
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		<title>Comment on The Indie Infrastructure: Game Engines by Free Xbox Live Gold</title>
		<link>http://www.pocketwatchgames.com/bizdev/the-indie-infrastructure-game-engines/comment-page-1#comment-15305</link>
		<dc:creator>Free Xbox Live Gold</dc:creator>
		<pubDate>Wed, 03 Mar 2010 01:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1156#comment-15305</guid>
		<description>Your site is loading rather slow for me. Might just be my isp but i don&#039;t know... anyways great post. It helps me a lot, many thanks. Will definitely bookmark your blog for future reference :)</description>
		<content:encoded><![CDATA[<p>Your site is loading rather slow for me. Might just be my isp but i don&#8217;t know&#8230; anyways great post. It helps me a lot, many thanks. Will definitely bookmark your blog for future reference :)</p>
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		<title>Comment on Monaco on Facebook and Twitter by Andy</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-15224</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 01 Mar 2010 18:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-15224</guid>
		<description>These are actually great ideas.  I realize it&#039;s hard to come up with ideas when you don&#039;t REALLY know the engine and the game, but random stuff like this actually helps me to think outside the box.

I do currently have &quot;fog&quot; rendered as clouds in a particle system, but I actually think tile based fog might be interesting too.  I also like the idea of traps with electricity and water... which also makes me think it would be interesting to have running water.  Thanks!</description>
		<content:encoded><![CDATA[<p>These are actually great ideas.  I realize it&#8217;s hard to come up with ideas when you don&#8217;t REALLY know the engine and the game, but random stuff like this actually helps me to think outside the box.</p>
<p>I do currently have &#8220;fog&#8221; rendered as clouds in a particle system, but I actually think tile based fog might be interesting too.  I also like the idea of traps with electricity and water&#8230; which also makes me think it would be interesting to have running water.  Thanks!</p>
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		<title>Comment on Monaco on Facebook and Twitter by UsF</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-15121</link>
		<dc:creator>UsF</dc:creator>
		<pubDate>Sun, 28 Feb 2010 02:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-15121</guid>
		<description>No problem, I can wait. :D

On your Twitter question, I&#039;d also prefer to play an early build (to see if I like it, to suggest changes/additions early). Unique stealable items can surely be modded in later and might even be a fun little thing people could design in a pixel-editor. 
I don&#039;t use Facebook, so make something that even I can enjoy (when reaching that Facebook milestone).
3D Techniques in a 2D setting:
Do you have fog? Can a fog overlay be put on a title below lighting effects? Fog could be exchanged for smoke or fire for additional effects and environmental hazards. Also it could include water and other liquids, which can have different effects on the person within, depending on specific items in the objects layer (some electric gadget in a watertitle nearby creates an electronic hazard for all water titles connected to each other). I don&#039;t know if those do make sense for the game, but you could create some things like spreading fire for every title that has either a wood floor, item or wall in it.</description>
		<content:encoded><![CDATA[<p>No problem, I can wait. :D</p>
<p>On your Twitter question, I&#8217;d also prefer to play an early build (to see if I like it, to suggest changes/additions early). Unique stealable items can surely be modded in later and might even be a fun little thing people could design in a pixel-editor.<br />
I don&#8217;t use Facebook, so make something that even I can enjoy (when reaching that Facebook milestone).<br />
3D Techniques in a 2D setting:<br />
Do you have fog? Can a fog overlay be put on a title below lighting effects? Fog could be exchanged for smoke or fire for additional effects and environmental hazards. Also it could include water and other liquids, which can have different effects on the person within, depending on specific items in the objects layer (some electric gadget in a watertitle nearby creates an electronic hazard for all water titles connected to each other). I don&#8217;t know if those do make sense for the game, but you could create some things like spreading fire for every title that has either a wood floor, item or wall in it.</p>
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		<title>Comment on Monaco on Facebook and Twitter by Andy</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-15023</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 27 Feb 2010 00:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-15023</guid>
		<description>Ha, these are all questions you&#039;ll have to wait for me to answer another time :)</description>
		<content:encoded><![CDATA[<p>Ha, these are all questions you&#8217;ll have to wait for me to answer another time :)</p>
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		<title>Comment on Monaco on Facebook and Twitter by UsF</title>
		<link>http://www.pocketwatchgames.com/blog/news/monaco-on-facebook-and-twitter/comment-page-1#comment-15020</link>
		<dc:creator>UsF</dc:creator>
		<pubDate>Fri, 26 Feb 2010 23:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1640#comment-15020</guid>
		<description>Okay then, some more questions :x

If there are multiple players and one player looses, gets caught whatever, is the game over or does it continue for the others? 
If it continues, can the other person do something while he is still in? How long do rounds last?
Are there fixed map sizes? Can events be scripted on maps?
Since you don&#039;t know the release date, will it be this year or might it take longer?</description>
		<content:encoded><![CDATA[<p>Okay then, some more questions :x</p>
<p>If there are multiple players and one player looses, gets caught whatever, is the game over or does it continue for the others?<br />
If it continues, can the other person do something while he is still in? How long do rounds last?<br />
Are there fixed map sizes? Can events be scripted on maps?<br />
Since you don&#8217;t know the release date, will it be this year or might it take longer?</p>
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