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	<title>Comments on: Be My Bird</title>
	<atom:link href="http://www.pocketwatchgames.com/side-projects/be-my-bird/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pocketwatchgames.com/side-projects/be-my-bird</link>
	<description>Enriching Enterainment</description>
	<lastBuildDate>Thu, 29 Jul 2010 06:19:54 -0700</lastBuildDate>
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		<title>By: Sylverone</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-13546</link>
		<dc:creator>Sylverone</dc:creator>
		<pubDate>Sun, 24 Jan 2010 15:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-13546</guid>
		<description>Also, I&#039;d like to point out a bug that can cause bad lag. I was curious, so I ventured to try and make a recursive neural net - that is, I connected one of my neurons to another neuron, which connected to a third, which connected back to the first. Well, apparently making loops is a no-no, because the game began to lag my browser when I entered training mode. I was forced to control-alt-delete and force-close the browser.

Also, what is that &quot;asd&quot; node/message that pops up at the beginning sometimes?</description>
		<content:encoded><![CDATA[<p>Also, I&#8217;d like to point out a bug that can cause bad lag. I was curious, so I ventured to try and make a recursive neural net &#8211; that is, I connected one of my neurons to another neuron, which connected to a third, which connected back to the first. Well, apparently making loops is a no-no, because the game began to lag my browser when I entered training mode. I was forced to control-alt-delete and force-close the browser.</p>
<p>Also, what is that &#8220;asd&#8221; node/message that pops up at the beginning sometimes?</p>
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	<item>
		<title>By: Sylverone</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-13482</link>
		<dc:creator>Sylverone</dc:creator>
		<pubDate>Sat, 23 Jan 2010 09:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-13482</guid>
		<description>Thanks, I&#039;ll check those out.</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ll check those out.</p>
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		<title>By: Andy Schatz</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-13438</link>
		<dc:creator>Andy Schatz</dc:creator>
		<pubDate>Fri, 22 Jan 2010 22:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-13438</guid>
		<description>I don&#039;t know of any others, though you might try taking a look at Democracy and Democracy 2.  They are both driven by neural nets as well.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know of any others, though you might try taking a look at Democracy and Democracy 2.  They are both driven by neural nets as well.</p>
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	<item>
		<title>By: Sylverone</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-13432</link>
		<dc:creator>Sylverone</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-13432</guid>
		<description>Actually, I&#039;ve been quite enjoying this. I&#039;m interested in neural nets, but I&#039;m not a programmer yet, and I&#039;m not ready to wade through the math. This is proving somewhat helpful for increasing my conceptual framework. 

Believe it or not, the other day I was actually looking for a game/toy like this that would let me build neural nets with click-and-drag. Yours is the only one I&#039;ve found. Do you know of any others, or programs that might be fun to toy around with?

Anyway, thanks a lot!</description>
		<content:encoded><![CDATA[<p>Actually, I&#8217;ve been quite enjoying this. I&#8217;m interested in neural nets, but I&#8217;m not a programmer yet, and I&#8217;m not ready to wade through the math. This is proving somewhat helpful for increasing my conceptual framework. </p>
<p>Believe it or not, the other day I was actually looking for a game/toy like this that would let me build neural nets with click-and-drag. Yours is the only one I&#8217;ve found. Do you know of any others, or programs that might be fun to toy around with?</p>
<p>Anyway, thanks a lot!</p>
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	<item>
		<title>By: Snares Penguin</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-10621</link>
		<dc:creator>Snares Penguin</dc:creator>
		<pubDate>Wed, 07 Oct 2009 20:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-10621</guid>
		<description>yeah, your Neural Juices!!! lol Snares made a funny.</description>
		<content:encoded><![CDATA[<p>yeah, your Neural Juices!!! lol Snares made a funny.</p>
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	<item>
		<title>By: Andy Schatz</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-10205</link>
		<dc:creator>Andy Schatz</dc:creator>
		<pubDate>Fri, 11 Sep 2009 20:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-10205</guid>
		<description>To be honest, it was an experiment, not a finished product.  In my opinion, it doesn&#039;t really work that well, it&#039;s not that fun, esp because of the neural network building stuff.  Neural networks are usually intentionally too complex for a human to understand, so asking a human to build one doesn&#039;t make sense.

In any case, I built it as a way to take a break from Dinosauria and get my juices flowing again.</description>
		<content:encoded><![CDATA[<p>To be honest, it was an experiment, not a finished product.  In my opinion, it doesn&#8217;t really work that well, it&#8217;s not that fun, esp because of the neural network building stuff.  Neural networks are usually intentionally too complex for a human to understand, so asking a human to build one doesn&#8217;t make sense.</p>
<p>In any case, I built it as a way to take a break from Dinosauria and get my juices flowing again.</p>
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	<item>
		<title>By: Snares Penguin</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-10204</link>
		<dc:creator>Snares Penguin</dc:creator>
		<pubDate>Fri, 11 Sep 2009 19:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-10204</guid>
		<description>Andy, why is this game soooooo hard????</description>
		<content:encoded><![CDATA[<p>Andy, why is this game soooooo hard????</p>
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	<item>
		<title>By: Yerica</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-9809</link>
		<dc:creator>Yerica</dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-9809</guid>
		<description>Because I keep press the + and - buttons on my keyboard and nothing happens D8</description>
		<content:encoded><![CDATA[<p>Because I keep press the + and &#8211; buttons on my keyboard and nothing happens D8</p>
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	<item>
		<title>By: Yerica</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-9808</link>
		<dc:creator>Yerica</dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-9808</guid>
		<description>Uhm, what are the controls?</description>
		<content:encoded><![CDATA[<p>Uhm, what are the controls?</p>
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	<item>
		<title>By: Andy Schatz</title>
		<link>http://www.pocketwatchgames.com/side-projects/be-my-bird/comment-page-1#comment-9686</link>
		<dc:creator>Andy Schatz</dc:creator>
		<pubDate>Mon, 17 Aug 2009 16:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pocketwatchgames.com/?p=1609#comment-9686</guid>
		<description>Doing a competitor is next on my list of things to do actually!  It&#039;s based on neural networks... there&#039;s lots of good literature on the web, but be careful, much of it is overly math heavy.</description>
		<content:encoded><![CDATA[<p>Doing a competitor is next on my list of things to do actually!  It&#8217;s based on neural networks&#8230; there&#8217;s lots of good literature on the web, but be careful, much of it is overly math heavy.</p>
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