If you are interested in the process of making and selling games, have I got the blog for you!
December 24. I wake up feeling a little impulsive.
I’ve been trying to get people to play Venture Arctic for a year and a half now. I’m sure I haven’t done everything perfectly, but too few people played this game considering that it is (IMO) groundbreaking, fun, and noteworthy.
So I decided to give it away over the Christmas holiday, while people are at home, disappointed that the game they got under the tree sucks because it was made by a marketing department. Here are the results of that experiment:
Some other interesting stats:
588 percent increase in traffic to the Pocketwatch Games site, largely due to postings on the front page of TigSource, Rock Paper Shotgun, and Mac4ever.com. Mac4ever was the strongest referral, RPS was second, TigSource was third, though RPS gets credit for generating the site license sale.
I saw almost no change in the number of Venture Africa downloads from the previous period, though a much higher conversion rate, probably due to the cross-sell promotion.
I was also wondering if the increase in revenue was due to the fact that I was comparing Xmas week with the week before Xmas, so I compared those two weeks of revenue in 2007. In 2007, I saw a 66% increase in revenue during that time period, so the Venture Arctic giveaway can more accurately be credited with a 51% increase in sales (117 – 66).
All this said, the real goal of this experiment was to get more people playing Venture Arctic. It has always been severely overlooked. There was some press about it when it came out, but even great coverage wasn’t capable of convincing people to try it out. By making it free, I certainly wasn’t expecting an increase in revenue, but that’s what I ended up getting.
Ya gotta do drastic things to get attention in today’s world… *sigh*Â Happy 2009 everyone!
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